MODULE 3. Group Activities – For Youth Workers to Facilitate
| Activity Name | Digital Boundaries Map |
| Purpose | To help youth reflect on when, where, and how screens dominate their day, and to design healthier digital boundaries that feel realistic and personal. |
| Step-by-Step Instructions | Provide each participant with a worksheet divided into three parts: Morning, Daytime, Evening.
Ask them to map their current digital habits by writing or drawing what screen activities they typically do in each part (e.g., TikTok before bed, gaming after school, scrolling during meals). Facilitate a discussion: Which of these uses feel helpful? Which feel draining? On the same sheet (or a second copy), ask them to re-draw their day with new boundaries, for example: “No phone at breakfast,” “Stop gaming 1 hour before sleep,” or “Social media only after homework.” Invite volunteers to share one boundary they’d like to try and why it matters to them. |
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| Estimated Time | 25-30 minutes |
| Mindful Check-In Challenge | |
| Purpose | To introduce mindfulness as a simple tool to pause before screen use, increasing awareness of why they reach for devices. |
| Step-by-Step Instructions | Begin with a short demo: Hold up your phone and ask the group how often they pick up their device without thinking.
Teach the “3-Breath Pause”: before unlocking their phone, stop, take three deep breaths, and ask:
Have everyone practice by holding their phone, pausing, and answering quietly to themselves. In pairs, ask them to role-play a situation where they usually grab their phone automatically (e.g., waiting for a bus, feeling bored). Partner A guides Partner B through the mindful pause. Then switch roles. Group reflection: What was hard? What felt useful? How could this become a habit? |
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| Estimated Time | 20 Minutes |
| Activity Name | Screen Time Courtroom |
| Purpose | To encourage critical thinking about digital habits by debating whether certain screen activities are “helpful” or “harmful,” while recognising nuance. |
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| Estimated Time | 30-40 Minutes |
| Activity Name | Managing Screen Time (Group Lab) |
| Purpose
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To help participants reflect on their own screen use, identify challenges, and explore strategies to balance screen time effectively. |
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Step-by-Step Instructions |
Step 1: Form Groups (5–6 participants each)
Divide the class into small groups. Assign each group one theme area related to screen time Step 2: Group Themes & Tasks Group 1: Why Screens Hook Us Task: Discuss and list the top 3 reasons why screens are so engaging (e.g., games, social media, notifications). Output: A mini-poster showing “Why We Stay Hooked.” Group 2: Spotting the Triggers Task: Share personal examples of situations when screen time gets out of control (e.g., before bed, while studying). Write 3–4 common triggers. Output: A trigger map or flowchart. Group 3: Impact on Daily Life Task: Discuss how excess screen time affects sleep, focus, school, friendships, or health. Pick one real-life example and present it as a short role play. Output: A 2-minute skit or story. Group 4: Practical Strategies Task: Brainstorm 3 creative solutions to reduce screen time (tech-free zones, family agreements, alternative hobbies). Output: A “Screen-Smart Tips” chart. Group 5: Building Healthy Habits (optional if group size is large) Task: Design a “Balanced Day Plan” showing screen vs. non-screen activities in a 24-hour routine. Output: A visual daily plan. Step 3: Sharing Each group presents their work in 3 minutes. Others can add suggestions. Step 4: Reflection & Wrap-Up Facilitator highlights key strategies that came from the groups and links them back to the module’s learning goals. End with one takeaway: “One small change I will make this week in my screen time.” |
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| Estimated Time | 30–40 Minutes |

