MODULE 1.Group Activities – For Youth Workers to Facilitate
| Activity Name | Digital Time Auction |
| Purpose | To reflect on how much time youth spend on screens and explore screen-free activities that bring genuine enjoyment or value. |
| Step-by-Step Instructions |
|
| Materials Needed | Paper tokens or a simple worksheet with 24-hour slots
Pens |
| Estimated Time | 25–30 minutes |
| Activity Name | Make Your Own Screen-Free Swap Jar |
| Purpose | To help youth create a personal, ready-to-use tool filled with screen-free activity ideas they can turn to when feeling bored, restless, or tempted to scroll. |
| Step-by-Step Instructions |
|
| Materials Needed | Blank paper slips or index cards
Pens/markers Envelopes, paper cups, or temporary containers (jars can be brought from home) (Optional) Decorative materials: stickers, washi tape, etc. |
| Estimated Time | 30–40 minutes (for creating and decorating jar contents) |
| Activity Name | Behind the Screens – Research & Present |
| Purpose | To help youth understand how apps and platforms are designed, and how this affects emotions and habits. |
| Step-by-Step Instructions |
|
| Materials Needed | Research prompt cards or printed handouts
Pens and paper Devices for research (or printed resources if needed) Whiteboard or flipchart for summarising key points |
| Group Topics and Prompts: | Group 1: The Science of Hooks – Dopamine and Reward
What is dopamine, and how does it influence behaviour? How do social media or games trigger dopamine release? Why is this especially powerful for young brains? How does this affect our habits and attention Group 2: Addictive Design Features What are the common features designed to keep users hooked? (e.g., infinite scroll, loot boxes, streaks) How do these compare to gambling or slot machines? Why do companies use these designs? Who benefits? How can knowing this help you use apps differently? Group 3: Emotional Impact – How It Feels How can screen overuse affect mood, sleep, or stress? What emotions drive screen use (e.g., boredom, anxiety)? What happens when people use screens to avoid feelings? How can emotional awareness help break the habit? Group 4 (Optional): Social Pressure & FOMO What role do likes, comments, and streaks play in keeping you online? How does fear of missing out (FOMO) affect screen time? How do social norms and peer pressure impact digital choices? What helps people set boundaries and feel okay unplugging? |
| Estimated Time | 45–60 minutes (includes prep, research, and presentations) |

