MODULE 5. Group Activities – For Youth Workers to Facilitate
| Activity Name | Design Your Digital Well-being Plan |
| Purpose | To help youth reflect on their current screen use and create a simple, personalised plan for digital balance. |
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| Estimated Time | 30 minutes |
| Activity Name | Hooked by Design – App Detective Challenge |
| Purpose | To help youth identify persuasive design features (e.g., autoplay, likes, streaks) and understand how they affect behaviour. |
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| Materials Needed |
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| Estimated Time | 30–40 minutes |
| Activity Name | Mood Mapping and Screen Habits |
| Purpose | To help youth connect screen time with their emotional states and reflect on how different habits affect how they feel. |
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| Materials Needed |
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| Estimated Time | 25–30 minutes |
| Activity Name | Emotion Charades – What Are You Feeling? |
| Purpose | To help youth practise recognising and naming emotions through body language and facial expressions, and to reflect on how emotions influence their screen use. |
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| Materials Needed |
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| Estimated Time | 20–30 minutes |

